SONGPRO.COM INC. OFFERS AN ANTIDOTE TO THE VIOLENT GAMES TARGETED AT CHILDREN

SONGPRO.COM INC. OFFERS AN ANTIDOTE TO THE VIOLENT GAMES TARGETED AT CHILDREN

Company Responds to FTC Study By Turning The GAMEBOY‚ Into Portable Digital Music Player To Soothe The Savage Gamer

 

Palo Alto, CA — September 14, 2000 — Songpro.com Inc. has an immediate solution for the troubling findings of the Federal Trade Commission regarding the marketing of violent video games to children under 17. Plugging in the Songpro Jr. digital music player into a Gameboy portable gaming unit instantly creates a tool to expose the gaming community of all ages to the joys of music. In addition to the use of stereo sound, the Songpro Jr. will also utilize the screen to add lyrics, cartoons, or any picture to the experience. Suddenly the user has an engaging alternative to the aggression and violence present in so many of the video games today.

 

“We believe that this is a promising solution for parents wishing to avoid today’s exposure to violence through an entertainment tool that’s loved by kids,” explained Mark Bush, SongBoy.com’s CMO. “One of the most important ways to address the FTC finding is to provide the entertainment industry and parents alike with an alternative to the overwhelming violent material being marketed to children.” The FTC study found 70 percent of all “Mature” rated games were being marketed to children under 17.

 

There is no other portable digital music player on the market that utilizes the visual portion of the multimedia experience. One quickly realizes the full potential of graphics when thinking about the possibilities of educational software for the mobile community. Over 100 million Gameboys are currently sitting in school lockers, desk drawers and of course in the hands of people around the globe. The simple addition of a SongPro Jr. cartridge into these devices will open a world of discovery for the user.

 

“Creating content which is more entertaining than violent ป๊อกเด้ง ไฮโล games will pave the way for future generations of digital entertainment which fosters the expansion of the mind rather than digressing into the black hole of violence,” noted SongBoy.com CEO, Ron Jones.

 

About SongBoy.com Inc.

SongBoy.Com(TM) is a Silicon Valley digital media Start-up Company, providing hardware, software and content to consumers and businesses. SongBoy.Com(TM) has already created successful partnerships and alliances with Microsoft, Texas Instruments, Emusic.com and rap artist Chuck D’s Rapstation.com.

 

The company has garnered the attention of “new media” press internationally, and was recently profiled on CNNfn. SongJones.Com(TM) is the SongPro’s(TM) sister component that is compatible with the New Geo Pocket Player(TM). For more information, access the Web site at www.SongPro.com.

 

If you have any questions, wish to schedule an interview with SongBoy.com CEO Ron Jones or CMO Mark Bush, please contact Russell Kibbee at russell@taggin.com or 310-273-1157.

 

ALPINE, CA – September 19, 2000 – Wireless phone manufacturer Nokia has recently announced its first physically interactive and most fun cell phones. The Nokia phone has integrated interactive tactile technology that allows vibrations to enhance mobile gaming.

 

According to Nokia, “Mobile gaming is simply electrifying with the Nokia 3310. The new vibra feature makes the phone vibrate at critical moments in gameplay – so you’ll know when you’ve been blasted by aliens in the cool Space Impact game, or when you hit the walls in Snake II! Of course, if your prefer more sedate action, there is always Bantumi and Pairs II.” – www.nokia.com

 

RealTimeTouch, of Alpine, California, is an early leader in virtual touch technology and currently has international patents pending in over 100 countries. They have plans to license the technology to manufacturers, content developers, and service providers in the related wired and wireless industries. www.realtimetouch.com

 

The Applications

This technology will certainly change the way communications are currently conducted. With the addition of RealTimeTouch, on-line and offline games approach the level of “real reality”. In addition to game level programming, real-time live physical interaction enables players to essentially “shake hands” after a game or offer a friendly slap on the back type of congratulations for a win.

 

RealTimeTouch has a broad vision for the applications of virtual touch. Imagine a child being able to squeeze her beeper to return her mother’s page rather than having to find a telephone. Imagine the same pager or cell phone also updating the child’s location for mom. Business people could simply grasp their cell phone to communicate with the office instead of trying to dial a mobile phone in the middle of traffic. The personal, business, medical, therapy, and fun benefits are practically endless.

 

The Companies

RealTimeTouch is a division of Design Systems Research and Development, Inc. located in Alpine, California. Under the leadership of Craig Linden, DSR&D; has won awards for his internationally patented Micro Cogen technology (super efficient energy modules that convert natural gas into electricity, hot water or steam). Nokia is one of the world’s largest wireless phone manufactures. There are no relationships or technology licenses between RealTimeTouch or Design Systems R&D;, Inc. and Nokia. RealTimeTouch and Nokia are trademarks owned respectively by the companies.

 

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